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Related reliefs

Creative reliefs sit beside R&D, not instead of it.

Studios and production companies may have access to creative industry credits as well as R&D tax relief. Here is a short guide.

What it is

Two expenditure credits and several older reliefs

HMRC's page on creative industry tax reliefs (opens in a new tab) lists eight Corporation Tax reliefs and two expenditure credits. The credits are the Audio-Visual Expenditure Credit (AVEC) and the Video Games Expenditure Credit (VGEC).

HMRC says AVEC and VGEC give a qualifying company a taxable credit based on its allowable expenditure. The credit pays off Corporation Tax and can be set against other tax liabilities, with any remainder paid as a payable credit.

Rates and timing

The government's policy paper (opens in a new tab) set the rates at 34% for film, high-end television and video games and 39% for animation and children's television. Credits were available from 1 January 2024, new productions had to use them from 1 April 2025, and all productions must from 1 April 2027.

How it works with R&D relief

Different tests, different evidence

The creative credits depend on the type of production and the spending on it. R&D tax relief depends on whether a project seeks an advance in science or technology. A company can have activity that fits one, the other or both.

Where games and media technology overlap

Studios sometimes build engines, tools or pipelines that raise real technical uncertainty. Those projects are where an R&D claim may be considered. Creative work such as story, art and design is not R&D by itself.

Taxable credits

The merged R&D scheme gives a taxable 20% credit. The creative credits are taxable too. We look at how that works in your accounts.

Check which regime applies

The policy paper says new productions had to use the expenditure credits from 1 April 2025 and all productions must from 1 April 2027, so the start date of the production matters. HMRC also says the CT600P supplementary page must be included when making a claim, a point that has changed during 2025 and 2026. We recommend confirming the current requirements with a creative-sector adviser before filing, and sending us the technical background so we can consider the R&D side.

Where we fit in

We specialise in R&D tax relief. On the creative credits, we check how they interact with your R&D claim and coordinate with your advisers where appropriate.

FAQs

Frequently asked questions

What are the audio-visual and video games expenditure credits?

The Audio-Visual Expenditure Credit, known as AVEC, and the Video Games Expenditure Credit, known as VGEC, are Corporation Tax credits for qualifying creative companies. HMRC's guidance says they give a taxable credit based on allowable expenditure, which pays off Corporation Tax and can be set against other tax liabilities, with any remainder paid to the company. They replace the older creative tax reliefs over time.

What rates do AVEC and VGEC give?

The government's July 2023 policy paper set the rates at 34% for film, high-end television and video games, and 39% for animation and children's television. The credit is taxable, so the benefit after Corporation Tax is lower than the headline figure. Check HMRC's current guidance before relying on a figure, because rates can change at a Budget.

When did the new expenditure credits start?

The government's policy paper says the expenditure credits were available to claim from 1 January 2024. New productions have to claim under them from 1 April 2025, and all productions must claim under the expenditure credits from 1 April 2027, when the current tax reliefs end. The transition dates depend on when a production started, so we ask about timelines early.

Which creative reliefs does HMRC list?

HMRC's creative industry page lists eight tax reliefs: film, animation, high-end television, children's television, video games, theatre, orchestra, and museums and galleries exhibition. It also lists the two expenditure credits, AVEC and VGEC. We specialise in R&D tax relief rather than these regimes, so we point you to the right adviser for them.

Is a video games studio better off claiming R&D or VGEC?

There is no single answer, because the two reliefs reward different things. R&D relief depends on solving scientific or technological uncertainty, while VGEC depends on the allowable expenditure of a qualifying games company. We specialise in R&D tax relief, so we check how a games claim interacts with an R&D claim and point you to a creative-sector adviser for the VGEC side.

Do game studios qualify for R&D tax relief at all?

Some do, but not because a game is new. HMRC's guidelines require an advance in science or technology, achieved by resolving scientific or technological uncertainty that a competent professional could not readily resolve. Routine development, art and design do not count by themselves. Technical work on engines, tools or novel techniques is where claims tend to be considered.

What extra paperwork do creative credits need?

HMRC's creative reliefs page says the CT600P supplementary page must be included when making a claim, with that wording added in February 2026. Earlier in 2025 the page noted a removal of that requirement for April 2025. Because guidance has moved, we recommend checking the current page or asking your adviser before filing.

Can a loss-making creative company get cash from these reliefs?

HMRC says that for the older reliefs a company that makes a loss may surrender it for a payable tax credit, and that the expenditure credits pay off Corporation Tax, can be set against other liabilities, and any remainder is paid. The detail depends on which regime applies and on your accounts. We coordinate with your advisers where appropriate.

How does a taxable credit compare with R&D expenditure credit?

The government's policy paper describes AVEC and VGEC as similar to the R&D expenditure credit, and HMRC says the credits are taxable. The merged R&D scheme also gives a taxable 20% credit. Because both are taxable, the notional tax mechanics matter to the net benefit, and we look at how that works for your company.

What should a creative company bring to a first conversation?

Bring a list of productions or games, the stage each is at, start and delivery dates, and costs to date. Add details of the technical challenges your developers faced. We use these to look at the R&D side of the business and to flag where an adviser on the creative credits should be involved.

Building tools behind the content?

Book a call and we will look at where your technical work may support an R&D claim.

Or write to taxadvisory@aswatax.co.uk

Last reviewed 11 October 2026
Chartered Tax Adviser
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